unitDef = {
	unitname            = "wolf",
	name                = "Wolf",
	description         = "Aooooh",
	acceleration        = 0.2,
	brakerate           = 0.1,
	buildcostenergy     = 10,
	buildcostmetal      = 10,
	buildpic            = "wolf.png",
	buildtime           = 10,
	canattack           = true,
	canguard            = true,
	canmove             = true,
	canpatrol           = true,
	canstop             = true,
	category            = "land",
	--[[
	collisionVolumeOffsets   = "0 0 0",
	collisionVolumeScales    = "16 53 12",
	collisionVolumeTest      = 1,
	collisionVolumeType      = "box",
	--]]
	firestate           = 2,
	footprintx          = 1,
	footprintz          = 1,
	icontype            = "default", 
	idleautoheal        = 1,
	idletime            = 120,
	leavetracks         = true,
	mass                = 15,
	maxdamage           = 15,
	maxslope            = 36,
	maxvelocity         = 2.2,
	movementclass       = "infantry",
	movestate           = 2,
	objectname          = "wolf.s3o",
	script              = "wolf_anim.lua",
	
	sfxtypes            = {
		explosiongenerators = {
			"custom:NONE",
			"custom:blood_spray",
			"custom:blood_explode",
		},
	},
	
	sightdistance       = 800,
	turnrate            = 1200,
	
	weapons             = {
		{ def = "bite", mainDir = "0 0 1", maxAngleDif = 90 },
	},
	
	weaponDefs          = {
	
		bite = {
		name            = "Bite",
		
		damage = {
			default     = 5,
			light       = 4,
			chain       = 2,
			structure   = 2,
		},
		
		explosionGenerator   = "custom:NONE",
		impactOnly      = true,
		range           = 40,
		reloadtime      = 1.5,
		targetborder    = 1,
		tolerance       = 1000,
		turret          = true,
		weapontype      = "Melee",
		},
	},
}

return lowerkeys({ wolf = unitDef })
